Turnkeeper

Character Summary

STR
+0
DEX
+0
CON
+0
INT
+0
WIS
+0
CHA
+0
Expand to see full list of racial traits.

Tick a box to pin a trait to your character sheet.

Expand to see full list of class features.

Tick a box to pin a feature to your character sheet.

Expand to choose feats or see their details.

At each Ability Score Improvement level, choose +2 ability score points or a feat. Tick a box to pin a feat to your character sheet.

Expand to see saving throw proficiencies; click one to pin it.

Click a saving throw to pin it.

none yet
Expand to see skill proficiencies; click one to pin it.

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none yet
Expand to see attacks.

Tick a box to pin an attack to your character sheet.

Resources

Hit Points — / —

Open a character to track resources.

Rest

Combat Menu

On your turn, you can do these in any order. The numbers are just for reference. You can also split your movement, for example moving 10 feet, attacking, then moving the rest. Some bonus actions do depend on something else first, such as off-hand attacks, which need the Attack action.

1. Move up to 30 feet.
2. Action
3. Bonus Action
4. Free action — opening a door, drawing/sheathing a weapon, dropping an item, and similar don't cost an action, bonus action, or reaction.
Anytime

Spells

Spell list: (auto-set from imported class, override if needed)
Action Bonus Action Ritual Plain text = Reaction or a longer casting time (Minutes/Hours) RacialFrom your race; always prepared ClassFrom your class or subclass; always prepared

Tick the box next to each spell you have prepared. Checked spells appear under Cast Prepared Spell in the Combat Menu.

Spell lists sourced from the "core" class lists at dnd5e.wikidot.com. Hover details are brief paraphrased summaries, not the original text — use the linked page for full rules text.